Portfolio · 2026 · Vol. 04

juli&james

Instructional design leader, educational technologist, and curriculum innovator — working at the intersection of healthcare education, game-based learning, and applied ed-tech.
Healthcare education Game-based learning Entrepreneurship Ed-tech innovation
Currently
Instructional Designer, Division of Academic Innovation · UNT Health at Fort Worth
Practice
Course design · QM review · Microcredentials · Faculty development
Recognized
TxDLA Excellence (Division) · Knight Prototype Fund · AT&T Aspire Accelerator
Based in Fort Worth, TX Portfolio 2026 / Vol. 04 Open to consulting · speaking · collaboration
Juli James
Fort Worth, TX
— 15 years in
  learning design
Fifteen years, four sectors, one through-line

Bridging design expertise and technical capability — across sectors that rarely share the same table.

Over fifteen years, I have built learning experiences across health sciences, higher education, entrepreneurial training, and educational technology. That span of domains is uncommon in a single career — and it shapes how I approach every design challenge: with a systems perspective, an evidence base, and the technical range to build what I design.

At UNT Health at Fort Worth, I design online courses, conduct Quality Matters reviews, and lead development of non-credit microcredentials within the Division of Academic Innovation — a team recognized by TxDLA for Outstanding Commitment to Quality and Innovation in Digital Learning. The work demands both design precision and institutional fluency: aligning with CE accreditation standards, collaborating with clinical faculty, and delivering asynchronous learning that holds up under QM scrutiny.

Before this, I co-founded two ed-tech companies supported by the Knight Foundation and the AT&T Aspire Accelerator, taught applied design and game design at UNT Mayborn School of Journalism, and published peer-reviewed research on game-based learning and health literacy. My work has appeared in JMIR Serious Games and American Journalism; a book chapter on video games and Gen Z learning is published by Bloomsbury Academic.

The through-line: design grounded in evidence, built with technical capability, and centered on what adult learners actually need.

Based in
Fort Worth, TX
Currently
Instructional Designer · UNT Health at Fort Worth
Previously
Senior Lecturer · UNT Mayborn · Co-founder, Playable Media + Wildcards.io · U.S. Army
Open to
Consulting on curriculum design, microcredentials, QM alignment, and faculty development

What I'm building at the moment.

designing

microcredentials & credit courses

Online microcredentials and academic credit courses for UNT Health, backward-designed with clinical faculty.

building

applied innovation tools

Story Builder, Course Mapper, and other workflows that give instructional designers and faculty faster paths from idea to course.

learning

react & node

Working through a self-created software engineering curriculum. Teaching myself to build the tools I've been designing on paper.

Courses, programs, and platforms shipped across health sciences, higher education, and entrepreneurship.

Four case studies — each shipped, each still running or still cited. Scroll the list for details; click a case for the full write-up.

01/042025
Health Sciences · Non-credit

Forensic Nursing Microcredential

A Canvas-native, case-based microcredential for nurses entering forensic practice — built within UNT Health at Fort Worth's Division of Academic Innovation. Designed backward from practice competencies, reviewed against QM standards, and delivered as a fully asynchronous credential-bearing program.

Role
Lead Instructional Designer
Stack
Canvas · Articulate 360 · QM Rubric
Outcome
Shipped into UNTHSC non-credit portfolio
02/042022 — 25
Program Design · Associate Director

AccelerateHER Business Incubator

Women-owned-business incubator at Stoke — full curriculum redesign, mentor-network expansion, and multi-cohort coaching across three program years. Grew enrollment and satisfaction through iterative, feedback-driven program improvement.

Role
Program Lead & Curriculum Designer
Scope
Three cohort years · mentor network · coaching
Outcome
Established as a key regional resource; sustained multi-year enrollment growth
03/042015 — 22
Higher Education · Program Lead

Media Entrepreneurship & Innovation Certificate

A first-of-its-kind certificate at UNT Mayborn School of Journalism integrating applied design, game design, and digital media entrepreneurship. Developed curriculum, designed assessments, taught courses, and launched the school's first Journalism Hackathon.

Role
Program Creator & Lead Instructor
Scope
Seven-year program · multi-course curriculum
Outcome
Recognized cross-disciplinary innovation in journalism education
04/042022 — 25
Program Design · Coaching · Stoke Coworking

Denton Pitch Competition

Designed and ran the pipeline for the locally-funded pitch competition. From application and business vetting through a multi-cohort coaching program that took founders from accepted applicant to stage-ready. Coaching covered pitch-deck development, business-model refinement, and delivery preparation.

Role
Curriculum Designer & Founder Coach
Scope
Multi-year program · founder cohorts
Outcome
Multi-year program serving the Denton entrepreneurial community

Learning experiences designed to do the work they were built to do.

Field courses and field guides on instructional-design practice, alongside flagship serious games from prior work in journalism, advocacy, and public health.

Field Course2026

course mapper:
a retrospective

Functional prototype + interactive case study

An 18-minute field course on a prototype tool for mapping outcomes, modules, activities, and assessments — and the design thinking that shaped it. Built as both the artifact and the retrospective on its own scope choices.

UNT Health Fort Worth · Ed Dev · FY26
Field Guide2026

two halves of
staff-led innovation

A framework for AI-era staff projects

An 8-minute field guide on why the build half of staff-led tool projects keeps getting cheaper, while the adoption half is what decides whether the work lands. Drawn from the Story Builder rebuild.

UNT Health Fort Worth · Ed Dev · FY26
Serious Game2017

health care
america

Co-designed with Dr. Sara Champlin

A simulation-based game teaching U.S. health-insurance literacy through an enrollment scenario. Pilot study (N=72) demonstrated measurable knowledge gains on premiums, deductibles, and network logic — published in a peer-reviewed journal.

JMIR Serious Games · Peer-reviewed · 2017 · Play the game ↗
Authoring2015 — 17

story
builder

Knight Prototype Fund · ETC Press

A mobile narrative game authoring tool enabling journalists and educators to produce playable stories without writing code. Conceived, designed, and launched with Knight Foundation support; published by ETC Press at Carnegie Mellon.

Knight Foundation · ETC Press · 2015 — 17
Serious Game2013 — 15

can you make it
in the VA?

Cronkite Innovation Lab · News21

A serious game on the struggles of post-9/11 veterans navigating the VA benefits system. Published with the Cronkite School's News21 project, used as a model for news-game design, and the demo game showcasing the Story Builder authoring prototype.

News21 · Cronkite School · 2013 — 15 · Play the game ↗
Additional games
Hoaxes & Havoc · DOPESTRONG · Gambling with Guns · #MeToo · MacGyvering Advocacy · Rigged or Rigorous?

Peer-reviewed scholarship on game-based learning, health literacy, and educational technology.

2021

When Learning Is Play: Using video games to educate Gen Z in the classroom.

Nisbett, G. S., Paul, N., & James, J. — Communication Instruction in the Generation Z Classroom, ch. 8, pp. 103–114.

Bloomsbury Academic
2017

Breaking Health-Insurance Knowledge Barriers Through Games: A pilot test of Health Care America.

Champlin, S., & James, J. — JMIR Serious Games, 5(4), e22.

JMIR Serious Games
2017

Publish Mobile Narrative Games with the Playable Media Story Builder.

James, J., Hill, R., & Ingram-Goble, A. — ETC Press, Carnegie Mellon University.

ETC Press · CMU
2017

Newsgames: Journalism Innovation Through Game Design.

James, J. — American Journalism, 34(3).

American Journalism
2015

Playable Media: Story Builder.

James, J., Hill, R., & Ingram-Goble, A. — ETC Press, Carnegie Mellon University.

ETC Press · CMU

Fifteen years of learning design across four distinct sectors.

Nov 2024 — Present

UNT Health at Fort Worth

Instructional Designer · Division of Academic Innovation

Fort Worth, TX
Aug 2024 — Dec 2025

EQALL Business Solutions

Lead Curriculum Developer · Contract

Remote
Aug 2024 — Dec 2025

Tarrant County College

Adjunct Faculty, Speech Communication

Fort Worth, TX
2022 — 2025

Stoke Coworking

Associate Director for Entrepreneur Education · Consulting

Denton, TX
2015 — 2022

UNT Mayborn School of Journalism

Senior Lecturer · Applied Design & Game Design

Denton, TX
2012 — 2015

Center for Games & Impact, Arizona State University

Senior Initiative Coordinator

Tempe, AZ
2013 — 2015

ASU New College

Faculty Associate · Social & Behavioral Sciences

Phoenix, AZ
1997 — 2000

U.S. Army · U.S. European Command

Broadcast Specialist

Germany

The full toolkit — design, systems, and implementation.

// 01

Learning Design

Backward design Adult learning principles Microcredentials & non-credit Online, hybrid, face-to-face Case-based assessment Curriculum mapping Rapid prototyping ADDIE SAM
// 02

Quality & Accessibility

Quality Matters rubric QM peer reviewer WCAG & Section 508 Digital accessibility CE accreditation UDL Faculty development
// 03

Tools & Platforms

Canvas LMS Articulate Rise & Storyline Adobe Creative Suite HTML CSS JavaScript ClickUp MS 365 Zoom Camtasia Descript Captivate
// 04

AI & Innovation

Claude ChatGPT Prompt design for education AI-assisted curriculum scaffolding Game-based learning Applied design Program entrepreneurship

let's talk about what you're
building.

Consulting on curriculum design, microcredentials, QM alignment, and faculty development. Open for a conversation.

Tweaks
Accent color
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